
Pestilent Industries
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Posted - 2010.07.12 21:16:00 -
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PTtur explained that it was the status of having the right to submit design requests to the official game design process and having it evaluated and considered on equal footing with CCPÆs internal design requests. (So, CSM is as weak as we always thought it was)
PTtur showed a potential ready-made 3rd party web tool for issues management. This would not only be available to the CSM, but also playersùwho could use it to raise, support, and prioritize issues among other potential functionality. (Proof or STFU tbh)
In time for the 5th CSM December Summit, CCP will tag all CSM-raised issues currently in the backlog and have a list of them made available to the CSM. (future CSM take note. Hold them to it.)
CCP stated that FW is not a priority and no FW-related changes will be considered until after Incarna and Dust.
However, CCP has added resources to the UI teamùthere are now three programmers instead of just one devoted to UI improvements. CSM asked why there is no dual screen support for the EVE client after seven years and reminded CCP that previous CSMs had raised this issue before. The UI team could not answer, as it is not their area of expertise; other CCP staff present identified the matter as related to the graphics engine, not to the UI.
CSM firmly stated its belief that CCP is on the wrong track in directing their development power into new things that the players have no faith in while acknowledging that the old things need attention. CSM truly believes that CCP needs to pay much more attention to what players are saying. There is a growing frustration among the CSM that CCPÆs apparent refusal to tangibly address well supported player requests will never change.
Despite their touted stakeholder status, it is clear even formerly supportive players are losing faith in the CSM process due to nothing changing about the way CCP treats CSM-raised issues.CCP responded that things do take time and although it might not look like it.
There was a lot of discussion on various balance issues by CSM. CCP suggested that the CSM produce a list of balance requests. This list should then be sent to CCP for cost and benefit analysis. ( :lol: )
CCPÆs response: Design time has already been invested into a redesign of the navigation UI and all ideas are welcome. This work is ongoing but there is currently no release date on this at this time.
The CSM Chairwoman stated she would be publicly tracking the status of CCPÆs deliverables so that the player base would remain informed about progress in getting these items from CCP. There was some initial reluctance to agreeing to publication of the commitments because of concerns about expectations management, but after CSM insistence and moderator support in favor of CSM, CCP acquiesced
The winter expansion will focus on polish of existing features, mainly planetary interaction, and preparation for coming expansions. The aim is to include new character modeling, which involves new technology and new artwork.Players will be required, when the new character creator will be released, to recreate all avatars in the new system. In general, the CSM was skeptical about the necessity and potential success of this expansion. A number of concerns were raised, potential impacts identified, and alternate ideas suggested. The inclusion of such an expansion appears to conflict with what was said in the previous session regarding the focus of the Winter Expansion.
Speaking on behalf of CCP, Nathan disagreed strongly with the claim that CCP isnÆt committed to excellence. He pointed out that CCP probably spends a bigger part of its income on development than most other large, established game companies. He stated that this is a clear sign of this commitment. (spinning your wheels is not a sign of commitment. progress is a sign of commitment and you haven't made any significant amount it years) |